Vray For Maya 2016 Kickass

Introducing V-Ray 5 for Maya. Composite renders, incorporate Light Path Expressions and interactively relight your scene in the new V-Ray Frame Buffer. Randomize your textures for seamless tiling and get a massive speed boost with the all-new V-Ray Proxy node. V-Ray 5 helps you save time and make your renders look even better ⁠— both on the. Maya 2016 Extension 2 - VRay for Maya 3.4. The V-Ray material uses a Diffuse, Reflection, Glossiness workflow. In Substance Painter, you have the ability to work with metallic/Roughess or Specular/Glossiness workflows and these shaders are geared towards real-time usage. However, Substance Painter can export textures for use with V-Ray.

  1. Short answer if you're a Maya user. I'd recommend Arnold. Its so simple and powerful. Solid Angle has a superb support/documentation site. Mental Ray is dead, get over it. I've yet to use Vray but it's proven and powerful.
  2. Hello, and welcome to V-Ray 2.0 for Maya essential training. My name is Brian Bradley and I'm going to be guiding through these breakdown of the essential tools and features found in the V-Ray for Maya render engine. In this course, we will be showing you how to install and set up V-Ray as well as locate V-Ray tools and controls Maya bar.
  3. V-Ray is easy to deploy on any Windows, macOS, or Linux network. V-Ray licenses are floating and can be centrally served and locally checked out. And V-Ray Standalone allows for headless rendering across your render farm. V-Ray for Maya also includes two software development kits to customize your rendering workflow.

The Chaos Group have released an update to V-Ray which adds over a hundred new and modified features, alongside support for Maya 2016. New to V-Ray 3.12 is support for Maya 2016’s HyperShade Node Editor, adding the ability to choose V-Ray as the renderer in the material viewer. Check the V-Ray 3.1 page for a complete list of what is new and improved.

V-Ray 3.1 for Maya contains over 100 new and modified features

Workflow Improvements

V-Ray 3.1 adds Quick settings, with the ability to choose from preset rendering scenarios such as outdoor or indoor lighting and rendering setups. The presets will set the renderer up for each scenario, making it a great starting point.

Light Lister

V-Ray adds a new light lister feature that gives you a panel showing you all the lights and their attributes that you have in your scene. This makes it especially easy to manage complex lighting all on one place, editing intensity, color, temperature, and lighting contributions and the all important sampling, or subdivisions for each light.

The latest update for V-Ray also adds tooltips to much of the interface, and new updated default render settings as well.

Bifrost, V-Ray Clipper

Other Maya 2016 specific features include nhanced Bifrost support, including rendering liquids as isosurfaces without meshing.

The V-Ray clipper makes its way over to Maya. The feature will let you “cut” your scene or models during render time, making it ideal for object cutaways and showing sections.

V-Ray RT GPU Features

V-Ray 3.1 adds some new features to round out its GPU rendering abilities in V-Ray RT. The update adds support for Hair and Fur, Subsurface Scattering, Displacement and Subdivision Surfaces, Light Cache GI, Anisotropic highlights, UDIM textures, Texture baking and new QMC sampling on NVIDIA CUDA devices.

The longer list of V-Ray 3.1 for Maya include:

Maya 2016 support

  • Support for new Hypershade Node Editor, Material Viewer, and Lookdev view
  • Enhanced Bifrost support – including rendering liquids as isosurfaces without meshing

New – VR cameras

  • Support for 6×1 cube maps and spherical stereo images
  • Shade Map for optimized stereoscopic rendering

New – V-Ray RT GPU Features

  • Hair & fur
  • Subsurface scattering
  • Displacement & subdivision surfaces
  • Light Cache GI
  • Anisotropic highlights
  • UDIM textures
  • Texture baking
  • QMC sampling on NVIDIA CUDA devices

Proxy Object improvements

  • Identical proxy objects are now automatically instanced
  • Improved viewport previews with mesh simplification options
  • Import multiple proxy objects at once
  • Support for hair and particle instances
  • Support for instancing Ogawa Alembic files
  • Mesh viewer utility – to view proxy objects and Alembic files, including subdivision surfaces, particles, and hair

Workflow & User Interface

  • Quick settings
  • Light Lister
  • Tooltips
  • Updated default render settings

Geometry

  • Faster rendering of dynamic meshes, proxy objects, and instances
  • Faster rendering of hair and fur
  • Intel Embree acceleration for hair and fur
  • VRayClipper – for cutaways and sections

Lights

  • Light meter – new helper object for lighting analysis

Global Illumination

  • Updated Light Cache algorithm removes light leaks and improves animation

Volume rendering

  • Probabilistic shading for faster volume rendering

VRay 3.52.03 for Maya 2016 | 905.3 mb

Information:

Chaos Group, a leading provider of state of the art rendering solutions for the media, entertainment, and design industries, has released an update to VRay 3.5 for Maya 2016, a major update to its Academy Award-winning CPU and GPU production renderer.

Vray For Maya Download

Used on recent television and film projects including “The Fate of the Furious,” “Beauty and the Beast,” and “Stranger Things,” this update brings faster rendering, more responsive look development and added realism to high-end VFX and animation projects.

Vray For Maya 2016 Kickass Full

New additions in VRay 3.5 for Maya include:

– Faster rendering with Adaptive Lights
V-Ray 3.5 introduces Adaptive Lights, a fast new lighting algorithm that speeds up rendering in scenes with many lights. With Adaptive Lights, V-Ray determines which light sources are most important, so ray tracing calculations are focused and more precise. When tested on multiple CPU and GPU scenes, render times were typically two to seven times faster.
– Interactive look development in V-Ray IPR
Look development is quicker and more responsive in V-Ray 3.5 for Maya. The improved V-Ray IPR starts instantly, updates faster and uses less memory. Changes to materials in the Hypershade Material Viewer now update instantly as well.
New V-Ray Frame Buffer tools make rendering with V-Ray IPR even faster. The Render Mask: Isolate select mode focuses rendering on a specific object without rendering the entire scene, and a new Set Focus Point option allows the camera’s focal point to be set interactively, simply by clicking on an object.
– Improved shading and reflections
For more accurate reflections and realistic skin, V-Ray 3.5 for Maya adds support for the alSurface material. Developed by Anders Langlands, the alSurface shader includes layered subsurface scattering and glossy Fresnel reflections. This makes it a popular choice for rendering photorealistic skin.

Additional features and improvements:

Maya 2017 support
– Support for XGen Interactive Groomable Splines
– Support for AOV setups in new Render Setup templates
Resumable rendering
– Stop your render at any point and continue where you left off
GPU rendering improvements
– On-demand Mip-mapping – Fit larger, more detailed scenes into memory with automatic texture sizing and loading
– Matte Shadow catcher – Composite 3D scenes with realistic shadows onto background images
– Improved glossy materials – Cleaner renders of glossy materials
– Low thread priority – Continue working while rendering, now possible on a single GPU
– Directional lights – Add realistic area lights with directional controls
– Stochastic Flakes – Create car paints, snow and sand with procedural glitter and sparkle effects
– Clipper – Create cross sections using a clipping plane
– Aerial Perspective – Add atmospheric depth and haze
– Cached irradiance maps – Pre-calculate global illumination using CPU and render with GPU
– Lens distortion – Add realistic barrel or pincushion lens distortion
– Interactive lens effects – GPU-accelerated bloom and glare effects

Build 3.52.03 (14 June 2017)

Bug fixes:

(*) VFB: Fixed unresponsive UI with OCIO and IPR;
(*) VRayMtl: Fixed wrong SSS with glossy Fresnel enabled;
(*) VRayMtl: Fixed missing GI from self-illumination with glossy Fresnel enabled;
(*) VRayMtl: Fixed wrong alpha with mapped opacity and glossy Fresnel when seen in reflections;
(*) VRayAlSurface: Now works with VRayLightSelect;
(*) V-Ray IPR: Fixed a crash with light linking;
(*) Texture Baking: Fixed crash when baking multiple objects;
(*) V-Ray: Fixed a problem when creating output image directory in limited access situations;
(*) V-Ray: V-Ray will no longer add an “rs_” prefix when using Render Setup with 2017 update 3;
(*) VRayMesh: Fixed a crash with Alembic file with no UV topology channel;
(*) VRayFastSSS2: Fixed SSS surface ID not working properly;
(*) VRayFur: Fixed wrong visibility in IPR when the base object is hidden;
(*) VRayScene: Fixed wrong display of vrscenes in the viewport;
(*) V-Ray GPU: Fixed BlendMtl not rendering with OpenCL;
(*) V-Ray GPU: Fixed failing OpenCL compilation on Linux;
(*) V-Ray GPU: Fixed wrong UVs on bitmaps with driver versions 380 and up;

About Chaos Group

Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photoreal imagery and animation for design, television, and feature films. Chaos Group specializes in physically-based rendering and simulation software used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company’s research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Baltimore, Seoul, and Tokyo.

Product: VRay
Version: 3.52.03
Supported Architectures: x64
Website Home Page :

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Language: english
System Requirements: PC
Supported Operating Systems: Windows 7even / 8.x / 10
Software Prerequisites: Autodesk Maya 2016 or 2016.5

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