Necromancer Rotmg Max Stats

Maxing Out Stats

Maxing Out One's Stats

On this page the equipments have been chosen with the highest stat bonuses, if any equipment shares the same stat bonus with another equipment, then the one with the higher fame bonus will be chosen. The actual maximum weapon damage is lower by 1, for example: a doom bow is 400-499 rather than 400-500. They are also generally cheap to max or effective without being fully maxed They are the Priest, Necromancer, and arguably the Sorcerer. Of them, I prefer Necro for this role; he's cheap, gets huge heals from his Skull, and still have the power to compete with other classes (capping at 2000 DPS at 0 DEF). Game Mechanics - Item Stats/Properties In Diablo III, there are many game mechanics that can cause not only new players, but veteran players a sense of being overwhelmed and attaining new gear. You want max con and hits when you summon it. This does indeed add to its absorb (as does toughness, so you want to go max level in toughness. Those 400 hits turn out to be more like 2000 hits). After summon you want full buffs on the pet, red buffs if anyone has them, the pet has no caps on buffs. The shade only needs dex and int.

255 is the cap for all stats until you reach level 60. From there, the caps increase by 5 per level:

  • 61 - 260
  • 62 - 265
  • 63 - 270
  • 64 - 275
  • 65 - 280
  • 66 - 285
  • 67 - 290
  • 68 - 295
  • 69 - 300
  • 70 - 305
  • 71 - 310
  • 72 - 315
  • 73 - 320
  • 74 - 325
  • 75 - 330

In addition to these innate cap increases, you can purchase alternate abilities that raise your cap:

  • Planar Power (POP) = +5 to all stat caps per level (five levels for increase of 25)
  • Chaotic Potential (OOW) = +5 to all stat caps per level (five levels for increase of 25)
  • Potential of Serpent Spine (TSS) = +5 to all stat caps per level (five levels for increase of 25)

Casting classes also get this AA:

  • Innate Enlightenment (POP) = +10 to INT and WIS stat caps per level (five levels for increase of 50)

Additionally:

  • Upon completing the first tier of Dragons of Norrath Progression, all stat caps increase by 10.

Total Possible Stats:

  • Base + AAs + DoN = 330 + 75 + 10 = 415 total possible (465 INT/WIS for casting classes with Innate Enlightenment)

A line of Shaman buffs also increase stat caps for the duration of the spells:

  • Wunshi's Focusing (STR/DEX) (Level 68 Shaman; must be 61 to receive) (Spell Data | Scroll Data)

    1: Increase Max Hitpoints by 680
    2: Increase HP when cast by 680
    4: Increase STR by 85
    5: Increase DEX by 85
    6: Stacking: Overwrite existing spell if slot 1 is effect 'STR' and < 85
    7: Stacking: Overwrite existing spell if slot 1 is effect 'DEX' and < 85
    8: Stacking: Block new spell if slot 1 is effect 'STR' and < 1085
    9: Stacking: Block new spell if slot 1 is effect 'DEX' and < 1085
    10: Increase Str Cap by 85
    11: Increase Dex Cap by 85

Necromancer Rotmg Max Stats
  • Spirit of Fortitude (STA) (Level 68 Shaman; must be 61 to receive) (Spell Data | Scroll Data)

    1: Increase STA by 75
    12: Increase Sta Cap by 40

After that, there are Serpent's Spine spells (note that the difference in numbers represent ranks of the spells):

  • Dire Focusing (STR/DEX) (Level 73 Shaman; must be 61 to receive) (Spell Data: Rk. I | Rk. II | Rk. III)

    1: Increase Max Hitpoints by 816/850/884
    2: Increase HP when cast by 816/850/884
    4: Increase STR by 91/93/95
    5: Increase DEX by 91/93/95
    6: Stacking: Overwrite existing spell if slot 1 is effect 'STR' and < 91/93/95
    7: Stacking: Overwrite existing spell if slot 1 is effect 'DEX' and < 91/93/95
    8: Stacking: Block new spell if slot 1 is effect 'STR' and < 1091/1093/1095
    9: Stacking: Block new spell if slot 1 is effect 'DEX' and < 1091/1093/1095
    10: Increase Str Cap by 91/93/95
    11: Increase Dex Cap by 91/93/95

    Note: Rank III may not exist in game.

  • Talisman of Persistence (STA) (Level 73 Shaman; must be 61 to receive) (Spell Data: Rk. I | Rk. II | Rk. III)

    1: Increase STA by 83/86/90
    2: Increase Endurance Pool by 480/500/520
    12: Increase Sta Cap by 50

Information gathered by: Breez and Deaunx Velicenda (Officer of Guardians of the Throne) of the EverQuest Forum.
If you have information to add to this guide, please email eqteam@allakhazam.com.


Necromancer | Realm Of The Mad God Wiki | Fandom


Converted from Guides
Created: 2007-03-28 10:15:15
Last Changed: 2009-01-03 11:20:45
Author: Breez and Deaunx Velicenda
Category: General
Last Edited 133207
Score: 4.70
Note: None
Guide ID: 955
Last Changed: https://everquest.allakhazam.com/forum.html?forum=1;mid=1174800969282464112

Class Question (Necromancer) : RotMG

Category: Templatized
Rotmg

Necromancer Rotmg Max Stats Lvl

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